![Andy Touch on Twitter: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point, Sprite and Andy Touch on Twitter: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point, Sprite and](https://pbs.twimg.com/ext_tw_video_thumb/1156209877037015040/pu/img/meJ_5VIT2Xvkh1sM.jpg:large)
Andy Touch on Twitter: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point, Sprite and
![Claude on Twitter: "Made a 2d lighting shader for #unity3d. That can also be used for hiding things, that arent in the light. Will publish the system on Github soon. 👀 #madewithunity # Claude on Twitter: "Made a 2d lighting shader for #unity3d. That can also be used for hiding things, that arent in the light. Will publish the system on Github soon. 👀 #madewithunity #](https://pbs.twimg.com/media/DPqPXYQWsAAbo1N.jpg)
Claude on Twitter: "Made a 2d lighting shader for #unity3d. That can also be used for hiding things, that arent in the light. Will publish the system on Github soon. 👀 #madewithunity #
![how to make unity URP 2D block light completely and do not create a shadow or let any light pass through the wall?(the wall currently have a shadow caster) : r/Unity3D how to make unity URP 2D block light completely and do not create a shadow or let any light pass through the wall?(the wall currently have a shadow caster) : r/Unity3D](https://preview.redd.it/qz6w0mbg7mj71.png?width=1164&format=png&auto=webp&s=89f2799dd201d05c669f985d0abff57e996a97ce)
how to make unity URP 2D block light completely and do not create a shadow or let any light pass through the wall?(the wall currently have a shadow caster) : r/Unity3D
![Simplified ligthing for Unity 2D using a screen shader | 20tab's blog | Development & Growth Marketing Simplified ligthing for Unity 2D using a screen shader | 20tab's blog | Development & Growth Marketing](https://media.20tab.com/Production/media/stokimages/dark_deathmatch_720.png)