![Frame Data is bad because real fighters don't think of trivial things like... how fast their opponent is? : r/Fighters Frame Data is bad because real fighters don't think of trivial things like... how fast their opponent is? : r/Fighters](https://external-preview.redd.it/DMsX97rWSa23NUKYQzm4q7peV_SSIHqnlqnUQEtqck8.jpg?width=640&crop=smart&auto=webp&s=69305f61f405c7ea6e9c351097bd4324b67806ad)
Frame Data is bad because real fighters don't think of trivial things like... how fast their opponent is? : r/Fighters
![Street Fighter-style gameplay, GGPO netcode, and a 'frame data bar' underneath the health bar - Pocket Rumble Kickstarter project Street Fighter-style gameplay, GGPO netcode, and a 'frame data bar' underneath the health bar - Pocket Rumble Kickstarter project](https://media.eventhubs.com/images/2014/11/12_pocketrumble.jpg)
Street Fighter-style gameplay, GGPO netcode, and a 'frame data bar' underneath the health bar - Pocket Rumble Kickstarter project
![collision detection - Workflow for authoring hitbox data for a 2D fighting/platformer game - Game Development Stack Exchange collision detection - Workflow for authoring hitbox data for a 2D fighting/platformer game - Game Development Stack Exchange](https://i.stack.imgur.com/9Z4JH.png)
collision detection - Workflow for authoring hitbox data for a 2D fighting/platformer game - Game Development Stack Exchange
![I really need super-simplified explanation on frame data and how to use it. (SFV or any fighting game) : r/StreetFighter I really need super-simplified explanation on frame data and how to use it. (SFV or any fighting game) : r/StreetFighter](https://external-preview.redd.it/EuMnFePVcj-blUK8DDCnhSk8NgMDpn19Ba4mwWEbR1k.jpg?auto=webp&s=fba2b3a265ec9e0da00bc8dd01f6ec5f70807bcb)